Sr UX Manager | Remote | 2022 - Present
Senior UX Manager at Nike working on the Podium Design System, leading a cross functional team of designers and engineers responsible for the strategy, design and delivery for Nike’s single source of truth digital design system.
For the first two years at Nike, I led a team of designers working on Planning & Media Automation tools for asset production, distribution & globalization. I’ve forged strong relationships with designers, content designers, operations and cross functional engineering and PM partners to deliver strong results while championing the design system and our org towards AI first processes. I also am a passionate people manager and started an org wide creative coaching program where I serve as coach for developing talent and growing team members’ leadership skills.
Staff UX Manager | Seattle, WA | 2014 - 2022
At Google I led the Google Cloud Design System Team of UX Designers, Researchers, Content Designers and Design Ops.
The Cloud Design System is the second largest design system at all of Google behind only the core Material Design System. In 8 years at Google I oversaw and drove a redesign to the Cloud Console, building out of a component & pattern library and was a member of the Google Guru Coaching Program for developing internal talent.
Senior Interaction Designer | Seattle, WA | 2012-2014
My years at frog taught me a lot about being scrappy, inventive and adapting to different project climates and customer types. The years there filled professional gaps of mine in with excellent career lessons by working extremely closely with a dream team of studio mates in both Seattle and in the San Francisco office. During my time at frog I led Interaction Design on numerous projects ranging from corporate websites to automotive UX to multi-channel digital strategy for Fortune 500 clients.
Art Director | Redmond, WA | 2011 - 2012
I worked in the Microsoft Startup Group Incubator on a conceptual Windows 8 application called “Fresh Paint.” During my time on the Redmond campus, I was responsible for providing art direction, interaction specs, wireframes, synthesizing qualitative usability study data into design requirements for product revision cycles managing the relationship with the offshore prototype development team.
In a business unit where most projects never shipped, our team was able to launch Fresh Paint to the public in early 2013 where it was downloaded more than 1 million times in it’s first quarter of availability.